Cast of Characters
Started some brainstormy coding. My program is like an on-the-spot dungeon interviewer:
//
//This is TheWordfromtheDungeon, a note writer for crawl stsp0.1.5.
//
//There are three members of this new reporting team so far:
//
//Franco - Your newsman by the cave. You invoke him by pressing while
//targeting a monster. He'd like to know what you have to say about that
//beast you just mercilessly slaugtered. He gives you a mike on your way in:
//no way he's getting too close to the action.
#include "Franco.h"
//
//Kervin - You don't see much of Kervin. He's a librarian; he keeps track
//of all the notes.
//
#include "Kervin.h"
//Jubilee - Franco's assistant. She handles editing for those times when a
// stalwart adventurer notices something just a little different. Jubilee needs
// a team.
//
#include "Jubilee.h"
//
// The show
//
#include
using namespace std;
int main() {
//
// Asking Kervin to do something.
Kervin please;
page MyFirstNotetoKervin = "A filthy, crusty, deformed gibberling.";
file goblin;
if( please.fileMyPage( MyFirstNotetoKervin, goblin ) )
cout << "I think he filed it." << endl;
cout << please.TellMeabout( "goblin" );
// an empty Franco
Franco F;
// Franco please( "goblin", "Filthy, ugly creature." );
// please.record( "goblin", "Filthy, filthy beasts.");
// please.askKervinabout( goblin );
}
//
//This is TheWordfromtheDungeon, a note writer for crawl stsp0.1.5.
//
//There are three members of this new reporting team so far:
//
//Franco - Your newsman by the cave. You invoke him by pressing while
//targeting a monster. He'd like to know what you have to say about that
//beast you just mercilessly slaugtered. He gives you a mike on your way in:
//no way he's getting too close to the action.
#include "Franco.h"
//
//Kervin - You don't see much of Kervin. He's a librarian; he keeps track
//of all the notes.
//
#include "Kervin.h"
//Jubilee - Franco's assistant. She handles editing for those times when a
// stalwart adventurer notices something just a little different. Jubilee needs
// a team.
//
#include "Jubilee.h"
//
// The show
//
#include
using namespace std;
int main() {
//
// Asking Kervin to do something.
Kervin please;
page MyFirstNotetoKervin = "A filthy, crusty, deformed gibberling.";
file goblin;
if( please.fileMyPage( MyFirstNotetoKervin, goblin ) )
cout << "I think he filed it." << endl;
cout << please.TellMeabout( "goblin" );
// an empty Franco
Franco F;
// Franco please( "goblin", "Filthy, ugly creature." );
// please.record( "goblin", "Filthy, filthy beasts.");
// please.askKervinabout( goblin );
}

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